The currently documented Keep the Door Locked anomaly index contains five names supported by official Roblox badge descriptions: Window Anomaly, Room Hider, Door Breaker, Shadow Figure, and Toilet Anomaly. These are “currently documented,” not a claim that the list is complete. Roblox confirms narrow badge conditions or outcomes for each, while triggers, warning cues, full stage counts, safe responses, and failure states still need dated in-game testing.
The useful way to apply this index is to separate what the badge actually says from what a player might infer. “Survived the door breaker” proves a survivable encounter and an official name. It does not by itself explain whether to hold a button, move, hide, watch, or follow a timer. Unsupported response fields are omitted rather than filled with genre advice.
Evidence key: Official = exact Roblox badge term or description. Community demonstrated = visible in a directly relevant current walkthrough, without creator ownership. Needs in-game testing = not documented well enough to present as a reliable action.
Quick anomaly index
Window Anomaly
Badge: Three Strikes.
Confirmed condition: the description says the player checked the window while the window anomaly was on stage 3.
Unknown: how stages advance, what checking does, the safest timing, and the failure condition.
Room Hider
Badge: Caught You Looking.
Confirmed condition: spot the room hider for the first time.
Unknown: spawn locations, visual cue, whether observation changes behavior, and any later-stage response.
Door Breaker
Badge: Door Held.
Confirmed outcome: survive the door breaker.
Unknown: trigger, input, duration, multiplayer behavior, and exact success/failure signals.
Shadow Figure
Badge: Not Today.
Confirmed outcome: banish the shadow figure.
Unknown: appearance cue, banishing operation, timing window, recurrence, and penalty for a missed response.
Toilet Anomaly
Badge: Flush of Fear.
Confirmed condition: push the toilet anomaly to its second-to-last stage.
Unknown: number of stages, progression action, whether badge progress is safe, and the final-stage consequence.
Window Anomaly and Three Strikes
The Three Strikes badge is the strongest official clue for the window event because it explicitly names stage 3 and the act of checking the window. It confirms that the event has at least a stage identified as 3. It does not prove that there are exactly three stages or that checking is the correct survival response.
For current play, include the window in a consistent room scan and note visible changes by event. If the game shows a stage, counter, repeated cue, or changed appearance, record it before interacting. Do not deliberately advance to stage 3 on a completion run merely to earn the badge until the failure tradeoff is understood.
The audited query “window anomaly stage 3” is merged here because public evidence does not support a separate 650-word response page without padding. A future dedicated page requires a reproducible trigger, stage sequence, safe operation, and recovery path.
Room Hider and Caught You Looking
Caught You Looking says the player spotted the room hider for the first time. The wording makes observation central to the badge, but it does not say whether spotting the entity prevents danger, starts an event, or simply records discovery.
A useful scan keeps the room’s ordinary baseline in mind. Look for a changed silhouette, occupied space, or other visible difference the current build presents, then record where and when it occurred. Avoid publishing a guaranteed hiding-location list from one encounter because the official description does not enumerate locations or randomness.
If the badge appears, that is strong evidence that the observation matched the room hider. Preserve the context—day, room state, visitor event, and visible cue—before converting it into a repeatable guide.
Door Breaker and Door Held
Door Held confirms that the door breaker can be survived. The badge name suggests a door-related contest, but the official description does not specify the control. “Hold the door” is a plausible reading of the badge title, not an in-game-verified instruction in this source set.
During an encounter, follow the controls and prompts visible in the current build. Keep the visitor decision separate: a door breaker event does not automatically authenticate or condemn the stranger outside. After the event, confirm the door state and rebuild the camera/rule baseline before continuing the run.
For a future detailed counter guide, record the first cue, prompt text, required input, duration, interruption behavior, success signal, and failure result on desktop and mobile. Until those fields agree across current tests or clear walkthrough evidence, this hub is the canonical coverage.
Shadow Figure and Not Today
Not Today uses the verb banished, which proves more than simple survival: the official badge describes an outcome in which the shadow figure is removed or repelled. It still does not identify the operation that causes that outcome.
When the shadow figure appears, prioritize readable in-game prompts and visible feedback. Do not import flashlight, staring, hiding, or movement rules from other horror games. Record whether the entity reacts to a specific current control and whether the badge or another clear success signal follows.
The key distinction is between seeing the figure and banishing it. A screenshot of the entity proves appearance, while the badge can support the outcome. Both are needed to document a reliable counter.
Toilet Anomaly and Flush of Fear
Flush of Fear says the player pushed the toilet anomaly to its second-to-last stage. This establishes multiple stages and an action or sequence that advances them. The description does not reveal how many stages exist, whether progression is beneficial, or what happens at the final stage.
Treat the badge as a discovery objective rather than a universal survival instruction. On a dedicated test run, note every visible stage change and the action immediately before it. On a ten-day completion attempt, do not advance an uncertain event solely because the badge name sounds harmless.
This cautious distinction prevents a badge condition from being presented as the safest strategy. Earning an achievement and surviving optimally can be different player goals.
A room-scan routine that supports every anomaly
Start from a normal-room baseline before the first visitor. Pick a consistent scan order that includes the door, window, likely room spaces, shadowed areas, and toilet area visible in the current build. Repeat it before the final visitor decision and after any forced camera or anomaly interaction.
When something changes, pause and classify the evidence: official named entity, visible but unidentified change, or uncertain artifact. Follow current prompts, then record the outcome. Return the camera and door to a known state before the next knock.
Do not scan so long that you ignore the active rule or visitor claim. The room scan is one step inside the wider decision loop described in Cameras and Rules, not a replacement for it.
Distinguish badge hunting from survival
Three Strikes and Flush of Fear explicitly reward reaching a late stage, which may require allowing an event to progress. Caught You Looking rewards first discovery. Door Held and Not Today describe survival or removal outcomes. Those goal types should not be merged into one “always do this” response.
Use a standard ten-day run to learn the loop and a separate badge run to test uncertain stage behavior. That separation protects Ending 1 progress and makes the anomaly evidence clearer.
The official badge award statistics are not used as difficulty or probability values. They change over time and reflect player population and repeatability, not a documented spawn rate.
Anomalies FAQ
Is this every anomaly?
It is the currently documented official badge-backed set checked on 2026-08-06. The experience may contain unbadged or newly added events, so the index does not claim completeness.
What is the safe response for each anomaly?
The official descriptions do not provide complete counters. Use current prompts and reproducible evidence; unsupported response steps are deliberately omitted.
Does stage 3 mean the window anomaly has three stages?
No. It proves that a stage identified as 3 exists, not that it is the final stage or that the total is exactly three.
Are the anomalies enemies?
Roblox calls them anomalies in badge descriptions. This guide does not impose an enemy taxonomy that official sources do not provide.
10232686472. Current full walkthrough and all-deaths videos were reviewed as community visual context, but no transcript or independently corroborated complete counters were available; sparse entity intents are therefore merged into this hub.