Keep the Door Locked has three official ending badges in the current Roblox badge set. Ending 1 requires getting through ten days. Ending 2 requires finding the golden skeleton. Ending 3 requires accepting a strange key from a strange grandma. Those objectives are official; intermediate routes, spawn timing, save behavior, and compatibility between endings are not fully described by Roblox.
Use this hub to choose one outcome before starting a run. Each ending has a focused page with the official condition, directly relevant community walkthrough evidence, a safe run plan, and the details that still require the live game. Ending 2 is also searched as a secret ending, but its canonical guide remains under Endings to avoid duplicate instructions.
Spoiler-light choice: Ending 1 is the standard ten-day completion goal. Ending 2 centers on a golden skeleton. Ending 3 centers on accepting a strange key offered by a strange grandma.
Compare the three official goals
Ending 1
Confirmed objective: get through ten days.
Best first target: yes; it follows the core camera, rule, visitor, and room-state loop.
Still unverified: fixed daily order, checkpoint behavior, and whether secret actions alter credit.
Ending 2
Confirmed objective: find the golden skeleton.
Best first target: no; learn a normal run before pursuing an undocumented hidden-object route.
Still unverified: location, prerequisites, timing, interaction, and persistence.
Ending 3
Confirmed objective: accept the strange key from the strange grandma.
Best first target: after understanding normal visitor decisions.
Still unverified: appearance conditions, dialogue path, timing, and post-key actions.
Ending 1: the ten-day route
Ending 1 is the clearest official completion condition. It builds directly on the game’s public premise: watch cameras, follow rules, and decide who enters. A current English full walkthrough and a separate mobile Day 1–10 walkthrough demonstrate complete routes, which supports a substantive Ending 1 guide without claiming an official fixed script.
Choose this ending first if you are still learning the room. Use the same evidence sequence for every event and reset the camera, rule, door, and room-state baseline between decisions. Do not add a secret objective until you can identify why a normal choice succeeded or failed.
The badge wording is the authoritative goal. Reaching a tenth-day scene without receiving the badge may indicate an incomplete result, a delayed award, or another current-build condition; record the exact end state rather than assuming success.
Ending 2: the golden skeleton
Ending 2’s official description is concise: “You found the golden skeleton!” That confirms the object or encounter name and the discovery goal. It does not reveal a map, room, item requirement, day, visitor choice, or interaction prompt.
A current video from PercentCompleteRBX is specifically titled “How I got ENDING 2,” while BubbleRants publishes a full secret-ending walkthrough. Those independent current sources support the existence of a demonstrated route. Without a transcript or a second written step sequence, this guide uses the videos as visual walkthroughs and avoids inventing exact directions.
Treat Ending 2 as the canonical destination for “secret ending” searches. The Secrets hub links back here but does not duplicate the golden-skeleton route.
Ending 3: strange grandma and strange key
Ending 3’s official description says the player accepted a strange key from a strange grandma. Both the character description and the acceptance action are therefore official. The badge does not state when she appears, which choice causes the offer, or whether the key must be used afterward.
A current community video from MD demonstrates Endings 1 and 3 in a full walkthrough. That makes the recording useful for seeing one successful context while keeping the unspoken prerequisites labelled community demonstrated. The Ending 3 guide embeds that source and explains what to record when the encounter appears.
Do not generalize the grandma into a complete visitor rule. The badge concerns one key offer and ending outcome; it does not classify every elderly visitor or every key in the game.
Pick one ending objective per run
Start by naming the badge you want. For Ending 1, protect the ten-day loop. For Ending 2, watch a current route before the attempt and note the golden-skeleton discovery context. For Ending 3, preserve decision attention for the strange-grandma encounter and the key offer.
Public official sources do not say whether endings are mutually exclusive in one run, whether a checkpoint can be reused, or whether accepting a secret-objective action blocks normal completion. Until that is tested, one goal per clean attempt produces the clearest result.
Record the account state, platform, date, server/version label if visible, and whether the target badge was already owned. A prior badge can hide a missing fresh award notification, so the final scene and badge inventory should be checked together.
Use walkthrough videos responsibly
The current video set is directly relevant: full normal route, mobile Day 1–10, Endings 1 and 3, Ending 2, and a secret-ending walkthrough. It is valuable because the official page does not provide a manual. It remains community evidence because the channels are not verified as creator-owned.
Watch the route for visible sequence, location, prompts, and decisions, then compare those details with the current build. Do not infer an unseen requirement from an edit, cut, or title. If two recordings disagree, prefer the current live prompt and record the mismatch rather than choosing a universal rule.
The focused ending pages embed only videos that materially help that outcome. No generic video is added merely to lengthen the page.
Avoid ending-route conflicts
Ending 1 rewards consistent survival through ten days. A secret detour may consume attention, advance an anomaly, or introduce an unverified choice. Ending 2 and Ending 3 should therefore be attempted after the standard loop is familiar.
Keep the golden skeleton and strange key as separate objectives. The official descriptions do not connect them, and a “secret ending” label in a video does not merge them. Likewise, Dream Room, Pizza Rat, Juan, dog, and Kindness badges belong to Secrets unless official evidence connects them to an ending.
If a route fails, identify whether the ending object/encounter never appeared, appeared but could not be used, or was completed without the badge. Those are different problems and should not receive one guessed solution.
Ending completion and troubleshooting
Verify the target badge in Roblox after the final scene. Note whether an end screen, teleport, reset, or other state occurred. The public sources do not define save slots, replay selection, or checkpoint persistence, so follow what the current interface offers.
If the badge does not appear, confirm that it was not already owned, that the correct official experience was used, and that the objective matched the badge wording. For Ending 1, confirm ten days were completed. For Ending 2, distinguish seeing the golden skeleton from satisfying the game’s “found” condition. For Ending 3, distinguish receiving an offer from accepting the strange key.
Do not repeat an uncertain route indefinitely. Rewatch the directly relevant segment, record the current prompt, and change one step on the next attempt.
Endings FAQ
How many endings are official?
Three ending badges are present in the official badge set checked on 2026-08-06.
Which ending should I do first?
Ending 1. Its ten-day goal follows the standard loop and provides a baseline before hidden-object or special-visitor attempts.
Which ending is the secret ending?
Current community videos use “secret ending” for an Ending 2 route. This site keeps the golden skeleton goal canonical at /endings/ending-2/.
Can all endings be earned in one run?
That compatibility is not stated by the official badge descriptions and still needs current in-game testing.
Recommended guides
Choose the guide that matches what you want to do next.
Keep the Door Locked Ending 1 Guide
Complete the official Keep the Door Locked Ending 1 objective by structuring a ten-day run around cameras, rules, visitor evidence, room checks, and clear failure recovery.
EndingsKeep the Door Locked Ending 2 Guide
Prepare for Keep the Door Locked Ending 2, use current golden-skeleton walkthrough evidence safely, recognize the official completion condition, and avoid invented locations.
EndingsKeep the Door Locked Ending 3 Guide
Prepare for Keep the Door Locked Ending 3, recognize the official strange-grandma key condition, use a current visual walkthrough, and verify the acceptance result.
All Endings guides
3 focused guides with steps, checks, and current caveats.
Keep the Door Locked Ending 1 Guide
Complete the official Keep the Door Locked Ending 1 objective by structuring a ten-day run around cameras, rules, visitor evidence, room checks, and clear failure recovery.
Aug 6, 2026Keep the Door Locked Ending 2 Guide
Prepare for Keep the Door Locked Ending 2, use current golden-skeleton walkthrough evidence safely, recognize the official completion condition, and avoid invented locations.
Aug 6, 2026Keep the Door Locked Ending 3 Guide
Prepare for Keep the Door Locked Ending 3, recognize the official strange-grandma key condition, use a current visual walkthrough, and verify the acceptance result.