Ending 1 is the standard Keep the Door Locked completion route. The official Roblox badge description says: “You got through 10 days!” That confirms the target and makes it the best first ending. It does not supply a fixed Day 1–10 answer sheet, guarantee one encounter order, or explain checkpoints.
Build the attempt around the official game loop: strangers knock, some lie, cameras provide evidence, rules guide the response, and you decide who enters. For every event, leave the door locked until those checks are complete.
Official objective: get through ten days. Community corroboration: current English full walkthroughs and a separate mobile Day 1–10 walkthrough demonstrate complete normal routes. Needs in-game testing: fixed order, save/checkpoint behavior, party behavior, and exact platform controls.
Prepare an Ending 1 attempt
Join the official Place ID 124338404742585 under Hotel Room Services. Confirm the rule display, cameras, door control, visible day state, and any room-state indicator before the first visitor. Choose a consistent camera sweep and room scan order.
Avoid adding another ending or secret goal to the first completion run. Looking for the golden skeleton, waiting for the strange grandma, or deliberately advancing a hidden badge event can disrupt the normal inspection routine. A clean Ending 1 attempt makes later secret tests easier because you know the baseline loop.
If the current build offers a tutorial or instruction panel, use its wording. Public official material does not document every button, so the live interface is the authority for interaction controls.
Use the same event loop across all ten days
Read the visitor’s full request and identify a detail that can be tested. Read the active rule and reduce it to a condition plus response. Sweep the relevant cameras, marking each observation as support, contradiction, or unknown.
Scan the room before committing. Official badges show that the window, room hider, door breaker, shadow figure, and toilet anomaly can matter. Keep those events separate from the visitor’s truthfulness; an anomaly does not automatically answer the door question.
Make one deliberate decision, read the result, then reset the door, camera, rule, and room baseline. Repetition is the route. The closer you get to Day 10, the more important it is not to skip a familiar-looking check.
Early, middle, and late-run priorities
In the early days, learn the current controls and evidence presentation. Do not optimize for speed. A slow correct inspection builds the pattern that the rest of the run needs.
In the middle, resist assumptions created by repeated appearances or earlier rules. Re-read the current text and verify the current claim. A walkthrough demonstrates one recording, not an official promise that today’s fifth event always matches it.
Late in the run, protect the same process. Do not rush because the badge is close and do not begin an unsupported secret detour. Complete the final decision using current evidence and wait for the game’s end state or official badge result.
Visual route reference
Retro NOBY’s current community recording shows a Day 1–10 route on mobile. Use it to recognize pacing and interface flow, then follow the rules and evidence visible in your own session.
TheKacperosEN also publishes a current full Anomaly walkthrough, linked from the Full Walkthrough. Agreement that a complete route is demonstrated supports the ten-day player intent, while unexplained actions remain community evidence rather than official rules.
Pause the recording before each door decision and ask which rule or observation supports it. If the answer is hidden by an edit or cannot be seen, do not add it to a permanent answer list.
Handle anomalies during the completion run
Anomalies compete for attention, but the official badges do not publish complete counters. Follow current prompts and visible feedback. After any forced interaction, confirm the door remains in the intended state and rebuild the camera baseline.
Do not chase Three Strikes or Flush of Fear merely because their badge conditions mention advanced stages. Reaching a badge condition may not be the safest choice for Ending 1. The Anomalies hub distinguishes discovery conditions from survival outcomes.
Watch Sanity if the interface exposes it. The official Losing It badge confirms that zero is possible, but causes and recovery are not documented publicly. Avoid turning one observed change into a rule during a completion attempt.
Recover from failure efficiently
Classify the final mistake before restarting: claim, camera evidence, rule, room anomaly, or control input. Change one part of the process. A broad new theory is less useful than fixing the specific missed check.
Public official sources do not define how much progress a failure preserves. Use the restart or checkpoint options visible in the current build and record what they do. Do not promise that a day can be replayed from a checkpoint without direct confirmation.
If the tenth-day end state appears but the badge does not, check whether the account already owns Ending 1, wait for the current result to settle, and verify that the full official objective completed. Record the final screen and date before retrying.
Ending 1 FAQ
How many days do I need to survive?
Ten. That number is stated directly by the official Ending 1 badge.
Is there a fixed answer for every day?
No official fixed sequence was found. Use the current rule, cameras, visitor claim, and room state for every event.
Can I earn another ending in the same run?
Ending compatibility is not documented by the official badges. Use one target per clean run until current in-game testing establishes otherwise.
Is the mobile route different?
A current mobile Day 1–10 walkthrough demonstrates completion, but permanent platform-specific timing and control differences are not officially documented.
10232686472, official game description, Retro NOBY’s mobile Day 1–10 walkthrough, TheKacperosEN’s full walkthrough, and MD’s Endings 1 and 3 recording. Exact recorded choices are not copied as universal rules.