Keep the Door Locked Guides

Keep the Door Locked Guides

Start the right Keep the Door Locked guide for your first run, camera checks, rule decisions, 10-day objective, official links, anomalies, endings, and secrets.

4 guides
3 start here
Guides guide hub

Keep the Door Locked puts you alone in a hotel room after midnight. Strangers knock, some accounts are dishonest, cameras provide evidence, and the rules shape who should enter. The central skill is not opening the door quickly; it is turning incomplete information into a deliberate decision while the room and its anomalies compete for attention.

This hub organizes the current English guides by the question a player is trying to answer. Start with the beginner route if the interface and loop are unfamiliar. Use the cameras guide when evidence collection is the problem. Use the walkthrough when your goal is the official ten-day ending. Move to Anomalies, Endings, or Secrets only when that is the distinct objective of the run.

Evidence checkpoint: the premise, cameras, rules, visitor decisions, three ending objectives, named anomaly outcomes, Sanity badge, and secret badges come from Roblox or the official badge API. Current community walkthrough videos support the existence of full, mobile, death, and ending routes. Exact visitor scripts, button positions, random-event order, and secret triggers still need direct in-game confirmation.

Choose a guide by your immediate problem

If you have not completed a decision cycle, open the Beginner Guide. It explains how to keep the door as the final action, gather evidence first, and avoid turning a confident voice or frightening appearance into proof. It also separates the confirmed game loop from details that can move between builds.

If you understand the premise but keep making low-information choices, use Cameras and Rules. That guide treats the camera view, current rule text, visitor claim, and room state as separate evidence channels. Its purpose is to create a repeatable inspection order, not a fabricated list of “always safe” visitors.

If your objective is the standard completion badge, use the Full Walkthrough. Roblox defines Ending 1 as getting through ten days, while current English and mobile walkthrough videos confirm that Day 1–10 is a real player route. The guide focuses on run structure and checkpoint discipline because a fixed daily encounter script has not been established as official.

Use Official Links when you need the correct Roblox page, creator, Place ID, Universe ID, or group. It intentionally does not list a Discord, Trello, YouTube, or social account that cannot be traced from a creator-controlled Roblox surface.

The core decision loop

The official description supplies a compact but important order: watch the cameras, follow the rules, and decide who gets inside. Treat that as a sequence. A knock creates a question; it does not create a reason to unlock. Read what the current run tells you, inspect the available camera evidence, compare the request with the active rule, and only then make the door decision.

The door is the commitment point. Camera movement and reading can usually gather more information; unlocking changes the situation. This makes patience a resource even when the game applies pressure. Do not confuse urgency in a visitor’s dialogue with urgency in the correct input.

Rules should be read from the current session rather than memorized from an old video. A walkthrough can show where a creator looked and what happened in that recording, but it cannot guarantee that the same stranger, anomaly, or order will appear in a later server. When the live rule and an older guide disagree, the live rule wins.

Build a useful evidence stack

Start with identity: what does the visitor claim, and which details can the current room or camera view test? Next check consistency: does the visible evidence support the claim, contradict it, or simply fail to answer it? Finally check the active rule: does it instruct a response for the situation you can actually verify?

“Unknown” is different from “safe,” and “unusual” is different from “hostile.” The official premise explicitly warns that some strangers lie, but it does not say every stranger lies. A sound decision should point to a concrete observation or rule, not a general fear of opening the door.

Keep anomaly evidence separate from visitor evidence. Official badges name a window anomaly, room hider, door breaker, shadow figure, and toilet anomaly. A disturbance inside the room may demand attention without proving anything about the person outside. The Anomalies index shows what Roblox officially confirms about each outcome and which response details remain unverified.

Plan a ten-day run without inventing a script

Roblox’s Ending 1 badge says the player got through ten days. That establishes the completion target but not a guaranteed sequence for Days 1 through 10. Organize the run around repeatable checks rather than memorizing an encounter order: reset your view after every event, re-read changed instructions, confirm the door state, and preserve enough attention for room anomalies.

When a decision succeeds, remember the evidence that justified it, not only the visitor’s appearance. When it fails, separate a wrong visitor decision from a missed room event or rule. This makes the next attempt more accurate even if the order changes.

Mobile players should use the same evidence order while allowing extra time for camera and interaction controls. A current Day 1–10 mobile walkthrough exists and is linked from the walkthrough page, but its recording demonstrates one route rather than an official mobile control specification.

Sanity: what is known now

The official Losing It badge confirms a Sanity state that can reach zero. It does not explain which events lower Sanity, whether it recovers, what threshold warnings look like, or exactly what zero does to a run. Those unsupported fields are merged here rather than expanded into a thin standalone page.

Treat any visible Sanity indicator as part of the room-state check. Note changes after a visitor decision or anomaly, but do not publish a cause from one coincidence. If a run is specifically testing Sanity, change one decision at a time and record the before/after state. The badge establishes the endpoint; repeatable observation is still needed for the mechanism.

Move from guides to the right specialist hub

Use Endings to compare the three official goals: survive ten days, find the golden skeleton, and accept the strange key from the strange grandma. Each goal has its own page and directly relevant walkthrough support, while uncertain prerequisites remain labeled.

Use Secrets for the Dream Room, Pizza Rat, Juan, dog, and Kindness badges. Those intents are consolidated because several official descriptions confirm existence without revealing a reliable route. Ending 2 remains canonical under Endings even when players call it a secret ending.

Use Codes only for the current code-system status, and Updates for dated official title/API/badge changes. Both are direct-link hubs with no empty dropdown or child page.

Common mistakes

The first mistake is treating the knock as the only event. Official anomaly badges show that the room, window, door, shadow, and toilet can matter too. The second is memorizing one creator’s recorded choices without checking the live rule. The third is turning an official badge name into a complete strategy that its description never supplies.

Another mistake is joining the wrong experience. Keep the Door Locked’s Place ID is 124338404742585 and its creator is Hotel Room Services. Old guides that discuss summoning, units, banners, traits, tower-defense modes, or unrelated currencies are not about this game.

Finally, do not chase every badge in one attempt before understanding the standard loop. A focused run produces clearer evidence: complete the normal decision cycle, then attempt one ending or secret goal with a known baseline.

Guide hub FAQ

What should I read first?

Read the Beginner Guide, then Cameras and Rules. Use the walkthrough once you can complete individual decisions without losing track of the room state.

Is there a complete visitor answer list?

No reliable complete list is published here. The official description confirms that some strangers lie, but public official material does not enumerate every visitor, statement, or correct response.

Is Sanity a confirmed mechanic?

Sanity is an official badge term, and reaching zero is the badge condition. Its causes, recovery, thresholds, and consequences still need current in-game testing.

Can I follow a video exactly?

A current walkthrough is useful for visual orientation and one demonstrated route. Re-check live rules and evidence because the official sources do not guarantee a fixed encounter order.

Sources checked 2026-08-06 UTC: the official Roblox experience and Games API, the official badge API for Universe ID 10232686472, TheKacperosEN’s current full walkthrough, Retro NOBY’s Day 1–10 mobile walkthrough, and focused ending/death videos listed on the relevant pages. Video evidence is treated as a community demonstration, not an official rules document.

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